![]() ![]() ![]() “Wouldn’t the game become too easy at that point?” or “The charts won’t feel complete with less note lanes.” We considered this from the get-go and made new charts for every song featured in the game. The first time many high-level players heard this, it became a concern. Our solution was to cut two of the rows to make the interface on TECHNIKA TUNE separate into two, three lane sections instead. Even on the 22” arcade monitor, the play field takes up nearly all of the real estate out of necessity. In TECHNIKA’s case the game uses two sets of four horizontal lanes with a timing line that scrolls clockwise on the screen. It has a dedicated control interface used to activate “notes” in as accurate timing with the music as possible. ![]() If you’re not familiar with the DJMAX TECHNIKA arcade franchise, at its core it plays like most other arcade music games. ![]() Everything seems to line up, until you realize that the gameplay experience on a 22” touch screen has to be re-created for a handheld platform. PS Vita is known for its stylish design, high-definition graphics, and innovative dual touch control scheme. The arcade game is known for its stylish cabinet, high-definition background videos, and innovative touch-screen game play. Making the decision to develop an entry of the DJMAX TECHNIKA franchise for PlayStation Vita was something of a no-brainer. ![]()
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